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The Latest About Q3 Gridiron! Q3 Gridiron is a modification for the full, registered version of Quake III Arena that plays very similarly to a game of football. That is, football with rocket launchers! The idea was to have a mod that combines heavy fighting with a little bit of strategy and teamwork thrown in the mix. Nothing more, nothing less. GRIDIRON GAMEPLAY Each team takes a turn at getting the football. The player with the football will glow and will attempt to run down to the opposite end of the field and score a touchdown. The endzone is the large colored area, if you are on red team your endzone is blue and if you are on blue team your endzone is red. Your teammates need to protect you and help you to make a touchdown. The other team, on the otherhand, tries to stop you from scoring. If you die, you will drop the ball. If someone on your team gets it first, they can keep running to try to score a touchdown. If someone on the other team intercepts the ball they can run for a touchdown--unless recovery is disabled on the server in which case the round is over. If you are killed, you stay dead until either: 1. someone scores a touchdown. 2. or the timer runs out for the round. GRIDIRON SCORING ENDZONE =
6 points for your team The current individual scoring system is based on damage points and really has no impact on the game other than how many players you've damaged and by how much. It is, in fact, impossible to have a tie game in Gridiron, one team or the other will win the match. GRIDIRON WEAPONS The weapons available in Gridiron are the Rocket Launcher, Railgun, Super Shotgun, Chaingun, the Gauntlet, the Grappling Hook and a Spiketrap. The binds for these are unchanged from standard Q3A but the values of the weapons have been slightly altered. The spiketrap is new and you only get one per round. Read the following for the details on each. The following are the specifics of the weapons: Rocket Launcher
- 15 ammo - Standard Q3A Damage Chaingun
- 75 ammo - Grapple Breaker! PASS DISTANCE INFORMATION The following
table shows you approximate pass distances. Passing the ball has different
distances based on whether you are standing on the ground or if you are
in the air via jumping, rocket jumping or standing on a elevated area
of a map such as a high ledge. You will also notice difference by pointing
higher into the air as might be expected. This table is very approximate,
play and experiment!
*yards are
approximate and based on 50 Units = 1 Yard
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