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GRIDIRON
NEWS: July 30th, 2001 -- MeNtHoL
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Final
Beta Tests for Gridiron 3.0!
It has come time to wrap up the seemingly ever ongoing
beta testing of Gridiron 3.0 and time for a release date! We are currently
looking at a Friday release day no matter what, which Friday is still
rather up in the air. Therefore, as usual, keep an eye out here for the
release date to be posted this coming weekend!
Starting
at the first of August the website will be reworked slightly and all of
the news posts will be archived and the layout will be geared more to
screenshots, media, configurations and less news which should make at
least some of the visitors to this site VERY happy! Again, we'll keep
you posted. For now, as in the past, a few screenshots of gimap16, The
Sandbox.
The
Sandbox, though nothing fancy, comes with a few goodies. Being this is
the final, official Gridiron map in 3.0, this one will be played spawning
the players face to face and set default in Hardcore mode and you can
only make fieldgoals and extra points. In our playtests this was a total
blast! I STRESS the word BLAST too! Look forward to it in Q3 Gridiron
3.0 coming very soon!
GRIDIRON
NEWS: July 18th, 2001 -- MeNtHoL
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So
close at least WE can taste it!
Well, it looks as though Gridiron 3.0 is about one
playtest before release!! Yes, we are VERY serious this time around...
The playtests have been pretty much 99% bug-free and I am just about to
put the final touches on map16 and it looks like one more code update
and we're there. The amount of control you will have over Gridiron will
not be dissimilar to that which players enjoy in a lot of the other mods
as far as remote administration, the in-game voting system and dramatic
server-side (administrator) control. This has been the focus of this last
stretch along with tweaking and testing everything over the last 2 weeks.
Try to drop by our site here next week for a report on the weekend playtests
which we believe will tell the tale if we are ready to provide a release
date for Gridiron 3.0!
GRIDIRON
NEWS: July 03rd, 2001 -- MeNtHoL
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Code
Tweaked, Maps 15 and 16, Houston Sever!
Valtrain tweaked Gridiron 3.0 to fix a few minor
things brought up by the 1.29F point release and so we will, once again,
be running some more private playtests starting late this coming Friday...
Concerning map15, I thought, since Urban seems to be the theme as of late,
why not Gridiron? The following screenshots are taken from the first good
compile of the basic map. If I can finagle the uprights and a few playtests
with the bots, this map and map16 may be ready for the playtest.
Lastly, Viruseater of Clanservers.net
let me know that the Gridiron 2.36 server is running just fine under the
new point release so it is back up and running for any of you that want
to get in a good old game of Gridiron 2.36 for the last time before 3.0
is released!
Now for some quick screenshots of map15. I also would like to note that
we will be posting some screenshots of a couple maps created by Kebone
(Squib) and Bootdisk very soon!
Stay tuned!
GRIDIRON
NEWS: June 25th, 2001 -- MeNtHoL
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Calm
before the Storm?
Some quick notes here... Everything Gridiron v2.xx
is shutting down today. All of the servers are down except for NGI and
we are taking down the Gridiron ladder on GLeagues.com. Valtrain reported
that he has done a few more code tweaks and I am starting map15 and 16
this week. I have also gotten to check out Squib and Bootdisk's Gridiron
maps which will most likely be included in the 3.0 release and they both
have some VERY unique gameplay ideas in them. So, we may be looking at
18 maps for 3.0 and a release at what looks like the first of July 2001.
This time we'll try to stick to this since it seems that nobody is having
trouble with the 1.29F point release.
GRIDIRON
NEWS: June 20th, 2001 -- MeNtHoL
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Quake3
1.29F Patch working with Gridiron 3.0!
Well, this was quite a surprise! After patching
up to the 1.29F beta patch released yesterday, the current Gridiron 3.0
beta code and pretty much everything else is working just fine! I understand
most mods are working okay with it too. Myself and Valtrain have discussed
final code updates and we very well may be porting the code over this
coming weekend. Watch here for screenshots of maps 15 and 16 as well as
more info on the release soon!
GRIDIRON
NEWS: June 18th, 2001 -- MeNtHoL
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Map
14 of 16 Complete!
Every Quake3 mod needs at least one space map, doesn't
it? I'm sure a LOT would disagree with that statement, but map14 is finally
complete. I had tons of trouble with this one as far as compiling which
delayed it, but I finally fixed it. Here's some quick shots:
From
the previous beta version of Splint, I did make the map shorter and found
a bridge design that I liked. If you throw the football off the map, it
will respawn out of those doo-dads that hang from the ceiling. Of course,
if you fall off (yes, Super Shotgun kick is gonna play a major role here)
you aren't as lucky as the ball. Nevertheless, in what few tests we've
done on this one, it is big enough so that, if you stay in the middle
of each area, you can get blasted and you will not necessarily go flying
off the map.
We
also got a message from a modeler that will, afterall, help out with the
additional animations and we are looking to hear back from him this week.
Lastly, I guess the point release is still not around, so it's still going
to be playtest city for Gridiron 3.0 until the point release comes out.
It is starting to get very hard to hold up the mod release because of
this, but we're trying not to freak out!
Lastly,
since I don't really need my server this next week, the beta6 test server
will stay up to test this map. Also, the regular comment is still in effect
here, that it is a private playtest and those who want to get involved
should show up in our IRC channel for more info. I will add to this that
once we have all 16 maps completed, we will have another public beta 2,
so, as usual, stay tuned!
GRIDIRON
NEWS: June 08th, 2001 -- MeNtHoL
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Q3
Gridiron 3.0 Home Stretch...
Well, now that school is out for Valtrain and he
has a new job for the Summer and I have run into a few projects that I
have to finish up, the home stretch for completing Gridiron 3.0 is going
to be just that, a home stretch. I stress the word stretch... Also, I
still see no word on the release of the Quake3 point release, so that
will 'buy us some time' while we all wait.
Currently
the progress of 3.0 is at about the same level it was toward the middle
of May. We need a test of the remakes of maps 12 and 13 along with the
new map 14, tests of maps 15 and 16 will be in order and a few more graphic
and coding tweaks and then the porting over to the new point release.
So, once again, for those who need a little Gridiron, we should have some
playtests again this weekend and they will be, as most have been as of
late, private. But, if you show up in the #gridiron channel on the IRC,
we can get you the files necessary to help out!
Lastly,
we did not get one response from any modelers to help us to tweak out
a few new animations to the Gridiron player plugin model, so I am going
to take this job on myself. If I am as crappy at doing the animations
as I am pretty sure I will be, then there simply will not be any additional
animations to the Gridiron player model, no biggie, of course, but I think
it would add up to a little more entertainment value while playing the
game.
Anyhow,
as usual, we'll post news here as to future progress and release dates
as we finally finish Gridiron 3.0... Oh yeah, also, I have decided to
try to get a working stats page and will setup a Gridiron 3.0 tournament
on this page soon. Therefore the GLeagues.com ladder will be taken down
in the next week or so to give everyone signed up there a chance to read
this before we deactivate the ladder.
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